Kit designing

NOTE: The tutorial is still incomplete, and I will add the finishing touches at one point. For now, here’s a couple of useful tips to enter the wonderful world of kit designing, and to get you started on your own, homemade kit.

Hi, and welcome to my kit designing tutorial. First off, I’ll introduce you to the basics of Hattrick’s KD3, short for Kit Designer 3. If you’re already familiar with it and already have created some kits, feel free to skip to the next paragraph. The KD3 works much like any photo editor you would install on your computer, like GIMP or PhotoShop. The only exception is that you can only operate with figures that’s already in the kit designer, which means that you can’t import images from the internet, or PNG/JPEG files from your computer. There are some good workarounds for this, which I will come back to later. The kit designer can only handle 99 layers at the time for each side of the kit(front and back), so it’s important to keep the numbers of layers used as low as possible, or else you may run into problems when creating detail-heavy kits. To further explain the kit designer, here’s an image highlighting each button and page:

kitdesigningtutpic1

The programs I’m currently using are GIMP, PhotoShop CC, PerfectPixel for Google Chrome, and last but not least, the KD3.

Learning the ropes

templatekit

An example of what a template kit could look like, making it easy to jump right in and start creating the kit of your dreams. This template is what I’m currently using in my creations, it’s available for download right here if you’re interested.

This part will cover the most basic actions in the KD, so if you’re already familiar with how to create the shapes and place them, you can skip to the next part. Most of the shapes are really simple and not very complex. You’ll also notice that some shapes that you would think should be there, aren’t. For example, you won’t find an arrow shape anywhere in the shape browser. But you’ll find square/rectangular shapes and triangle shapes. That means in order to create an arrow shape, you have to combine those two shapes. I’ve personally never had any problems with finding two or more shapes to combine so I can create the shape I wanted, since the most basic shapes are covered. You can compare this to the three colours red, green, and blue. With those three you have the foundation for creating any other colour of the rainbow, the KD works the same way. When you have selected and inserted a shape onto your kit, you can easily change the sizes of the shapes by going to the shape settings tab and changing the values for width and height.

More advanced shape settings

You’re not limited to only being able to change the sizes and colours of your shapes, you can also give them gradients, outlines, rotation, and skew them. My best tip to learn the possibilities and limitations of the KD is to mess around in it, and try to recreate RL logos and brands. You can easily remove parts of a shape by making the colour of it a gradient fill, and setting up one colour point with 100% opacity and another colour point just by the first one with 0% opacity. Then you’ll see that the shape gets a clean cut at one of the sides, and depending on what you want to create and what shape you have, you can choose the gradient fill to either be a linear or radial gradient. This trick will be useful when you’re short of available layers.

 Shadowing and other “3D”-effects

The shadowing is what will make your kit stand out and come to life compared to a standard, plain “2D” kit. It’s supposed to emulate how a kit looks while being worn by either an athlete or a mannequin. It’s actually quite simple to create these shadows, all you need to do is create gradients with one black colour(#000000) and one white(#FFFFFF) colour on each side of the colour spectre, and then you give the black colour an opacity of about thirty percent, and the white colour an opacity of zero percent. Note that this may not work for every single kit, you may have to adjust it to work for certain colours. Next you will have to change the size and position of the chosen shape, to emulate the desired “being worn”-look. For practice, you can try to recreate the template kit to the left, or if it sounds like a endless nightmare to you, the download link can be found in the text box below the image.

lufchomekitgs57

The home kit of Landa United FC for GS 57-58. The “Sprite” logo was by far the most difficult and advanced part of the creation, and consist of a total number of 39 layers.

Complex shapes, how to create any shape or logo

If you really want a certain logo that seems to be really complex on your kit, there’s still a way to create it relatively easy. The Google Chrome extension PixelPerfect allows you to place any image as an overlay over the web browser, with a preset transparency, that makes it possible to place the KD3-shapes on your kit in the shape of the image. If you take a look at the kit I made for my second team Landa United FC with the Sprite logo, you can easily see that it is far more complex than any other logo I’ve ever tried to do. In the beginning I tried over and over to create the Sprite logo from a source image placed on a separate tab, but couldn’t make it work.

Links

I’ve gathered the download/purchase links for the programs I’m using if you’re interested. There’s no need for a advanced program like PhotoShop to prepare these logos you’ll use in the PixelPerfect extension, because GIMP will be able to do the task just fine. Also, if you’re inexperienced with photo editors, I would especially recommend GIMP for you because it has a much less steep learning curve than PhotoShop, mostly due to the lack of advanced functions.

Link to the PerfectPixel extension(NOTE: You need Google Chrome to download this, not sure if there’s similar programs for other browsers)
Link to PhotoShop CC(Paid subscription service)
Link to GIMP 2.8 for Windows(Completely free)

 

Feel free to leave a comment below if you’re wondering about something, I know myself how difficult and frustrating kit designing can be at first, especially with the lack of dedicated federations and tutorials out there.

About the Author

I am a manager/HTU editor from Northern Norway, and my team is SK Brann, both in real life and in the fantastic world of Hattrick. With every day that passes, I learn more about this addicting little game I found back in 2007, and for every day goes by, the love for it grows. I enjoy writing stories about my HT-team, and to make more out of the regular game. With over twenty-five in-game seasons of experience, Brann have the ambition of reaching the top division of Norway, Tippeligaen.