Re-Evaluation

It is true to say that if you have been following Strollers’ results for the past two seasons we have clearly underperformed, despite having what looks like a competitive team. After spending a few weeks trawling through other teams set ups and results and seeing how other managers achieve more success with fewer resources, a few things have become apparent. This has lead me to realise that Hattrick is more than just a simple linear game. Yes, it does feature random – and I have been spanked by it – but there are ways to limit the damage and/or take advantage of this.

 

Multiple Tactical Options

It is no longer a good idea to be a good wing attack team or a good attack in the middle team. You need to be able to mix it up – throw a bit of counter-attack into the mix too, and vary training accordingly to take advantage. Strollers have long been very good at wing play. After re-augmentation we shall be good at all three match styles. To accommodate this I have been tweaking the squad so that as many players as possible can take advantage of multiple training types.

 

Put Random in your Favour

Hattrick has random at it’s heart, and this cannot be avoided. You can of course influence how random works on your team with specialities. Strollers had just four players with special abilities, We now have eight – and will strive to ensure we have options for various weather scenarios and will amend training to suit for that week as necessary.

 

Experience Counts

This is probably the hardest one to explain, especially to myself. I have long been an advocate of having a young team with an average age of 22ish. This means I can keep stamina share lower, get training levels up and sell at 25 and make a profit (and retaining value on other players via osmosis). There are down sides though – negative experience events for one thing, plus the loss of that performance top-up you get for players being more experienced. Of course, stamina isn’t generally as good so there may have to be more in-match substitutions to keep ratings up.

I have realised that in a number of cases I have sold players at 24 years old when in fact I should be keeping them a bit longer, retaining their ability in my team (as they are often replaced with younger, less experienced players), as well as noticing that extra season does not hit their value when they are sold.

 

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